Hello and Welcome to Sama-Sama-Blog!

This blog started in 2007 because I wanted to share my work on the internet to make friends, share useful comments and improve my skills in Illustration and design.

Making this blog has been a great way of getting in contact with other people with the same interest as me, and to force myself to keep working and getting better everyday!

If you are new to this blog, you will see that the entries start from 2009, that is the time when I redesigned the blog, and made a selection of the best post up to that date, and from there, I continued working and adding new contents.

It is funny to see now those old works, because they show how I have changed during the years, not only in style and technique, but also in interests. If you have time and you wish to start from the beginning, you will see a very different Sarah that the one that is writing this today! :)

So what started as a design and illustration site, has now evolved, including 3D and computer graphics, and experiments mixing all the techniques I have learned so far.

Nowadays this blog is like my work diary. I will continue updating my works, and sharing them with you like I did at the beginning, hoping to know you, hopping to share comments and critics, and expand our knowledge and contacts.

Feel free to comment and contact me if you have any suggestion or interest about this works!


In this section you can see a list of post including news about my personal and professional life, and news about sama-sama-studio.

Computer Graphics

In this section you can see a selection of all the posts from this blog that are about Computer Graphics and 3D modeling and rendering.


In this section you can see a selection of all the posts from this blog that are about Illustration.


In this section you can see a selection of all the posts from this blog that are about Graphic Design.


In this section you can see a selection of all the posts from this blog that are about Photography.

Personal Projects

Welcome to the Personal Projects section! In this section you will find a list of the personal works I have done up till now, or the projects I have in mind for future development.

If you wish to see more things about my projects, you can also visit the Comic and Animation section of my web www.martull.com.

Journal Papers and Publications

In the following posts you can see a list of the Journal papers and Posters I have published as author and coauthor in reference to my work at CVLAB - University of Tsukuba, and the New Tsukuba Stereo Dataset.

About the New Tsukuba Stereo Dataset

The New Tsukuba Stereo Dataset is a one minute computer generated animation I made at the CVLAB of the University of Tsukuba. This animation's function is to work as a stereo vision dataset for testing algorithms of computer vision, stereo matching, camera track, etc...

At the CVLAB's website there is a full section with more information about the dataset and its characteristics. Click here to see the dataset's web, or check out the posts in this section.

This dataset is free to download and use. To download the dataset, click on the following link:

About Outdoor Stereo Dataset

From April to August of 2013 I am going to be working on a Outdoor Stereo Dataset similar to the "New Tsukuba Stereo Dataset", but instead of an indoor animation, it will be all outdoors, with different weather conditions and various moving objects such as pedestrians, cars, buses or bicycles.

This work is still in process. I will update this section soon with images of the dataset and the final animation. See you then!

Baby Hell

In 2008 I wrote the story of Baby Hell, intended to be an animation film.

But because making an animation of this characteristics takes an enormous amount of time and technique -witch nowadays I still lack- in 2010 I made an adaptation of the story in order to be published as a comic book.

The comic would be divided in a total of 13 episodes; 12 for the main story, plus one bonus story; and it is planed to have 184 pages.

It will also be done entirely in 3D and colored by cell shading techniques.

The reason why I'm planing to do it this way is because once completed the comic I would like to use it as story board and make an animated version in a not too distant future.

There is no official release date, as I will have to do many projects simultaneously with my work.

All I can say for now is that I would like to see it done by 2015. Until then, I will continue updating with new contents in future posts! :)

Seven Goddesses

I started writing stories just for fun in 2005. It was a great way of exploiting my imagination, and keeping myself busy during the high school years.

Seven Goddesses is the first story I wrote at that time, and even though at the beginning it was a very childish and simple story, I continued revisiting the scrip for many years to come, until I came up with a good idea to start working on. Writing the story of the Seven Goddesses I found my true vocation in illustration and story writing, and therefore it has become one of my primary targets and sources of inspiration.

There will still pass a lot of time until I can finally finish this huge project and see it published, but I'm going to keep working on it and hopefully eventually I will be able to to see my childhood dream come true :)

Nowadays, the story is still in working progress and it will remain this way for a while, since there are other more urgent projects that have to be finished before I can jump into it full time.

But every now and then when I have free time, I like making illustrations and renders of the characters and the scenarios, and I upload them here to keep a track of the progress and to make myself some new goals into seeing it finished some day!

Until that day comes, I hope you will enjoy the works shown in this section!

Saturday, April 5, 2014

Victorian Room - Modeling in Blender

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This image was modeled and rendered as a quick test in Blender.

Thursday, February 6, 2014

Cartoon Character - Goth Lolita

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After completing my last model I decided to take some days to study and improve my animation skills. 
So for this exercise, I have revisited an old model from Baby Hell, and renewed it, retopologizing and making it so much more animation-friendly.

Currently I'm working on the rigging and the walking cycle animation. I will start by doing this tasks with 3D Studio Max, and then I will try something more advance with Blender.

I'll keep you posted!

Tuesday, January 21, 2014

Loyd - The Hunter

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So, finally after many months of learning and working really hard I have concluded the model of Loyd the Hunter.

In this render I just captured a part of the model instead of all the body, and there was no posing done because of lack of time. I will revisit this model soon enough, and make a new rendered illustration of him in a waterfall landscape I have been working on recently, that will include the eroded column I posted here.

I am exited to begin new models on the same line as this one! But for now, I am going to take a little break and work in a long time ago pending task: I will make a simple animation of a certain cute little girl from Baby Hell...

Wednesday, December 18, 2013

Eroded Column Statue

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This is a quick model of an eroded statue I have made to be a piece of environment in a fantasy outdoor scene I'm working on nowadays.

Monday, December 16, 2013

Weapons - Hunting Bow [Loyd]

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This is the model of a hunting bow for my character Loyd.